Again this bastard from Ducati almost overturned me after the start. No, he is clearly running out! Nothing, soon the U -turn is 180, I will calculate and bite it in the side. Let him experience the joy of flight. And I’ll go further.

Races – Genre at first glance very simple. And very difficult in reality. Because in fact it contains almost a dozen backstings, each of which requires its approach and creative process. "Just riding" Need for Speed – This is one, a "meat" Carmageddon or Twisted Metal – Already completely different. There is a separate category of sports lovers who want to replace the real competitions of some "Formulas" computer surrogate.

At first glance Motogp created specifically for the last. This is the simulator of the same motion mobs, so real names, appearance, statistics of riders and tracks – everything is in place. The game is trying to become a real sim. The set includes "career", single races, Time Attack, championships, tasks and even online. The career mode is made very well, except for the almost zero capabilities for self -expression – they do not allow to paint the motorcycle at their discretion. But three career levels (125, 250 and Motogp itself) and all real commands are present. Against the background of this detail, a list of four options in the tuning menu of the bike, as if made, looks strange "for checkmarks". But then unpleasant moments begin.

Physics – the first serious flaw. The influence of the road surface and several other factors on the bike movement, of course, is present. It seems, even, there is a difference between wet and dry asphalt, although it is hard to feel the nuances without a feedback of feedback. But the clashes with the surrounding reality are made poorly. Just bad. The riding of idiocy can be called a situation when in one of the races I crashed at a bend in just a raising racer from another team. He, along with the Iron Horse, flew away again to gravel-grass spaces, as in cartoons, and my character proudly completed the turn without even slowing down. What is the damage system if the engine allows such a disgrace?

By the way, in such a game, the process of returning to the track should at least somehow anim. Here, after the fall, we are closed for a second for a second, after which the player is declared at the approximate point of exit from the asphalt, and even in the translucent state, characteristic of the long -suffering NFS. Realism, how. Nadezhda was on the regime "simulation", But there everything is exactly the same. Having entered the fence or simply turned the player for several seconds, he sits offended on the grass, then materializes already oriented in the right direction and can continue the pursuit of glory.

There is no damage system, it will not work to scratch the vehicle, oh "Break" or "get an injury" There is no speech. This would complicate the game, but added the missing realism now. And in qualification races would make you think, and only then accelerate. But – apparently, as compensation – you can choose the weather on the tracks. True, for some reason not all.

No less minus are protruding prefix "roots" product. Especially radically – not cleaned, apparently from laziness, a sign "Data is saved, please do not turn off the computer". Thanks for the hint, I was just reaching for the Power button. The fundamental rejection of the mouse and the external configuration utility relate to the same list. Of course, the races require special manipulators, but you should not focus on this so much.

Visually the game looks good. A certain mandatory minimum is observed, and all. The number of FPS is kept at an acceptable level even on relatively weak systems – discomfort during driving is not felt. Moreover, there is a completely realistic sense of speed necessary in such a game. Naturally, it was not without the console past. For a variety, developers made it possible to include full -screen smoothing, this is the list of options and is limited to. As for special effects – glare on wet asphalt are still acceptable, but the effect of rain drops on "Glass of the video camera" no longer, thanks to strange artifacts. Sometimes, for example, it seems that the racer’s costume was painted with watercolors, and the rain washes off and brings it to the screen – colored spots from the jacket "flocked" far beyond the limits in which refraction is possible.

It’s a pity, but the local gameplay is also designed for the prefixes. PC users spoiled by plot and gameplay bells out of PC will be in distrust of squinting at the product in which they will be offered to just ride. There will be no photos on the background of the bike, watering with champagne and other modest joys of real life, even if you take everything "gold" In the game. But as the victories won, opportunities for a strange upgrade of motorcycles are opened: as a rule, everything that you earn with a long and overwhelming difficulty has your opponents from the very beginning. And then what is the meaning? The impact on the result of the race is minimal, and having received a new car in the next category "Careers", everything will have to start over again. Typically console philosophy "collecting coins".

Strange simulator Moto https://leristrutturazioni.it/art/unveiling-betrebels-casino-a-trusted-platform-for-online-gamblers.html Grand Prix 2008 season, where the benefits are completely balanced by the shortcomings. Single -user regimes will not tire in a couple of hours only fans, AI here does not shine excessly rationality. Physics has been worked out only where it relates to directly driving, grazing before processing clashes. No obvious bugs were found, but shortcomings are present. As a result, before us is not another representative of Tresh or "Games for an amateur", but just a high -quality average product. The only question is whether this is enough for a positive assessment at the end of 2008.

Pros: Adequate simulator of motorcycle races, for lovers of genre.
Cons: It could be more interesting.

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